Projects



Dofna
Dofna is the game that we are right now making during our last game project. Right now we are in our 5 week, and so far everything is progressing perfect.
Dofna is a first person, puzzle game, with a big focus on story, for the Ps4.
On this project I have written the story and taken care of all of the narrative elements. I also work in FMOD to implement sound and working on gameplay.
We were a team consisting of 3 programmers, 5 artists and 2 designers.



Dig Pick
Dig Pick was the game we made during Falunacy 2016, a game jam organised by PSQ and sponsored by King. We had 48 hours to make a game with the theme mining.
We decided to make a survival shooter in Unity, where the weapon is a pickaxe that you throw to fight of waves of tiny golems.
I was scripting, implementing sound and a part of the overall design.
We were a team of 2 artists, 3 programmers and 2 designers.



Color Clash
Color Clash is a 4-player team-based racing game for PC. The goal is to be on the team with the most points as the last player crosses the finishing line.
We made this game in 5 weeks with a team of 10 people, 2 designers, 2 programmers and 6 graphical artists, and we called ourselves Brainbow Entertainment.
My responsibilities during this time was project management, HUD design, level design, tweaking and being a part of designing the gameplay elements.
The links below will take you to the page about the project and the youtube video shoing gameplay.



Wick'd Wax
Wick'd Wax was a game made during Falunacy 2015, a game jam organised by PSQ. We had 48 hours to make a game with the theme candle.
I was a part of designing what the game was about and how it should play. But this process was rather quick and my main focus was on level design. The thing I spent most of my time doing was coordinating the artists and what they were doing, in relation to what I was going to need to make the levels and some colour-tweaking of assets.
We were a team consisting of 1 programmer, 3 artists and me.
The link below will take you to a youtube video showing gameplay from the game.

An icon I made for a programmers engine that he built himself, named Physcis Engine. I made the logo so that four letters are a part of it, P and h for Physcis. And A and W for the programmers name, Adam Wallberg.

This is the current Ps4 icon for Dofna, the background was not made by me, but the D/play button and composition was all me.

This was also made for Adam Wallberg, sadly it was never used. It was supposed to be for a Shovel Knight soundtrack cover.

This was also made for Adam Wallberg, sadly it was never used. It was supposed to be for a Shovel Knight soundtrack cover.

This was also made for Adam Wallberg, sadly it was never used. It was supposed to be for a Shovel Knight soundtrack cover.

A idea I had for a Legend of Zelda inspired watercolor tattoo.

A print I made of River Song from Doctor Who.

A print I made of a Weeping Angel from Doctor Who.

A print I made of a Dalek from Doctor Who.

A print I made of Madame Vastra from Doctor Who.

A print I made of the Eleventh Doctor from Doctor Who.

A print I made of the Tenth Doctor from Doctor Who.

This is the banner for the Physics Engine GitHub page. It's based on the logo I made for the engine. Only with the small addition of the arrows on the sides.
Logos and Prints
I have a previous history of working with graphic design, so I occasionally do logos and prints. I have done a lot of mockups that other artist then have perfected. But all the logos above I made every aspect of, from design to actual art.
Some of them are made for specific people and uses, and some are made simply because I had an idea or wanted to learn or test something.