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Projects

Dofna

Dofna

Dofna is the game that we are right now making during our last game project. Right now we are in our 5 week, and so far everything is progressing perfect.

 

Dofna is a first person, puzzle game, with a big focus on story, for the Ps4.


On this project I have written the story and taken care of all of the narrative elements. I also work in FMOD to implement sound and working on gameplay.

We were a team consisting of 3 programmers, 5 artists and 2 designers.

Dig Pick

Dig Pick

Dig Pick was the game we made during Falunacy 2016, a game jam organised by PSQ and sponsored by King. We had 48 hours to make a game with the theme mining.

 

We decided to make a survival shooter in Unity, where the weapon is a pickaxe that you throw to fight of waves of tiny golems.

 

I was scripting, implementing sound and a part of the overall design.

 

We were a team of 2 artists, 3 programmers and 2 designers.

Color Clash

Color Clash

Color Clash is a 4-player team-based racing game for PC. The goal is to be on the team with the most points as the last player crosses the finishing line.

We made this game in 5 weeks with a team of 10 people, 2 designers, 2 programmers and 6 graphical artists, and we called ourselves Brainbow Entertainment.

 

My responsibilities during this time was project management, HUD design, level design, tweaking and being a part of designing the gameplay elements. 

The links below will take you to the page about the project and the youtube video shoing gameplay.

Wick'd Wax

Wick'd Wax

Wick'd Wax was a game made during Falunacy 2015, a game jam organised by PSQ. We had 48 hours to make a game with the theme candle.

 

I was a part of designing what the game was about and how it should play. But this process was rather quick and my main focus was on level design. The thing I spent most of my time doing was coordinating the artists and what they were doing, in relation to what I was going to need to make the levels and some colour-tweaking of assets.

We were a team consisting of 1 programmer, 3 artists and me.

The link below will take you to a youtube video showing gameplay from the game.

Logos and Prints

I have a previous history of working with graphic design, so I occasionally do logos and prints. I have done a lot of mockups that other artist then have perfected. But all the logos above I made every aspect of, from design to actual art.

Some of them are made for specific people and uses, and some are made simply because I had an idea or wanted to learn or test something.

Downloadable content

Gameplay Analasys of Don't Starve (swedish)
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