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Projects

Dofna

Dofna

Dofna is the game that we are right now making during our last game project. Right now we are in our 5 week, and so far everything is progressing perfect.

 

Dofna is a first person, puzzle game, with a big focus on story, for the Ps4.


On this project I have written the story and taken care of all of the narrative elements. I also work in FMOD to implement sound and working on gameplay.

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We were a team consisting of 3 programmers, 5 artists and 2 designers.

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Dig Pick

Dig Pick

Dig Pick was the game we made during Falunacy 2016, a game jam organised by PSQ and sponsored by King. We had 48 hours to make a game with the theme mining.

 

We decided to make a survival shooter in Unity, where the weapon is a pickaxe that you throw to fight of waves of tiny golems.

 

I was scripting, implementing sound and a part of the overall design.

 

We were a team of 2 artists, 3 programmers and 2 designers.

Color Clash

Color Clash

Color Clash is a 4-player team-based racing game for PC. The goal is to be on the team with the most points as the last player crosses the finishing line.

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We made this game in 5 weeks with a team of 10 people, 2 designers, 2 programmers and 6 graphical artists, and we called ourselves Brainbow Entertainment.

 

My responsibilities during this time was project management, HUD design, level design, tweaking and being a part of designing the gameplay elements. 

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The links below will take you to the page about the project and the youtube video shoing gameplay.

Wick'd Wax

Wick'd Wax

Wick'd Wax was a game made during Falunacy 2015, a game jam organised by PSQ. We had 48 hours to make a game with the theme candle.

 

I was a part of designing what the game was about and how it should play. But this process was rather quick and my main focus was on level design. The thing I spent most of my time doing was coordinating the artists and what they were doing, in relation to what I was going to need to make the levels and some colour-tweaking of assets.

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We were a team consisting of 1 programmer, 3 artists and me.

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The link below will take you to a youtube video showing gameplay from the game.

Logos and Prints

I have a previous history of working with graphic design, so I occasionally do logos and prints. I have done a lot of mockups that other artist then have perfected. But all the logos above I made every aspect of, from design to actual art.

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Some of them are made for specific people and uses, and some are made simply because I had an idea or wanted to learn or test something.

Downloadable content

Gameplay Analasys of Don't Starve (swedish)

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